Pokemon Gluttony - Version 1.4 (05/27/24 Update)

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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby yoyo02222803 » Wed May 29, 2024 6:22 am

solved
Last edited by yoyo02222803 on Wed May 29, 2024 7:43 am, edited 1 time in total.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Enteresting » Wed May 29, 2024 6:25 am

Yoinkedmyyeet wrote:How do you disable the Xp cap?

I had an old save and it kept showing an error screen cause of the level cap(that i had already surpassed), it also kept forcing my pokemon to empty all of the uses of the move that downed the opponent by repeating that error screen and the move afterwards in a loop.

That also softlocked me cause sometimes the trainers wouldn't send in the next pokemon after that error occurred.


If you're in the Discord, a new patch went out (ver. 1.4.2) that disabled it entirely. Also due to a bug I found, the berries do not get recycled when fully grown meaning you can get infinite in version 1.4.1; that's been removed.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby meltingpool » Wed May 29, 2024 5:47 pm

CatBigSmile wrote:Thank you for the first ansewr but it's not enouph. The man has a red band on the head and wears white or light grey clothes. Also, how could I get eaten by the scientist at the beginnig of the game? And by Ranger Autumn?



This is fixed now and all downloads are replaced with the updated version. Had a typo so bad it crashed the game. Such is things.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Fgolover » Wed May 29, 2024 8:45 pm

I am stuck at the tree part, how do I cut down the tree?
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Fgolover » Wed May 29, 2024 9:10 pm

I just obtained the fishing rod and Idk what to do next
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Persona59523 » Wed May 29, 2024 9:42 pm

Fgolover wrote:I am stuck at the tree part, how do I cut down the tree?


With the new update, you can just click the tree, and it will be cut down, provided you got the right pokemon to do so in the first place. Meaning catch a pokemon that can use cut in the first place, it will use cut for you, without actually using cut.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Fgolover » Thu May 30, 2024 10:11 am

Mind to tell me what pokemon that could be? Never really played pokemon games before
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby BoundedlyRational » Thu May 30, 2024 10:55 am

My review:
- The content of this game is FANTASTIC. This is a fully-featured Pokemon hack and so far it is very well made, both in a technical sense and a design and pacing sense. It's very clear that this is being made with love for both the Pokemon series and the vore fetish.
- The vore scenes are brief, but appropriate and hot. I personally would love more graphic descriptions rather than fade-to-black digestion scenes, but I completely get it if that's not in the cards.
- The downside is that the spelling and grammar are atrocious. Please spellcheck. It's very jarring to have misspelled or misused words in every other dialogue. Even stuff like proper capitalization and punctuation goes a long way to making your game look and feel more well-produced.


Small bug report:
On high increased speed (Q button), when first reaching the second level of the ice cave, I was able to run past the Ranger Captain without triggering her scene. I was even able to talk to her and get the "there's two paths" dialogue without having introduced myself first.
When I reloaded and approached her at normal speed, it correctly played the cutscene where the MC surprises her and she pops out her Pokemon before confirming you're there to help.
I believe it's possible to run past other triggers like this at high increased speed.


Overall this is a fantastic game, spelling errors aside, and I am very interested to play more in the future! Great work!
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby ARTTOO » Thu May 30, 2024 1:57 pm

Fgolover wrote:Mind to tell me what pokemon that could be? Never really played pokemon games before

Zigzagoon, Bunnelby, Teddiursa - probably more
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby meltingpool » Thu May 30, 2024 3:42 pm

BoundedlyRational wrote:My review:
- The content of this game is FANTASTIC. This is a fully-featured Pokemon hack and so far it is very well made, both in a technical sense and a design and pacing sense. It's very clear that this is being made with love for both the Pokemon series and the vore fetish.
- The vore scenes are brief, but appropriate and hot. I personally would love more graphic descriptions rather than fade-to-black digestion scenes, but I completely get it if that's not in the cards.
- The downside is that the spelling and grammar are atrocious. Please spellcheck. It's very jarring to have misspelled or misused words in every other dialogue. Even stuff like proper capitalization and punctuation goes a long way to making your game look and feel more well-produced.


Small bug report:
On high increased speed (Q button), when first reaching the second level of the ice cave, I was able to run past the Ranger Captain without triggering her scene. I was even able to talk to her and get the "there's two paths" dialogue without having introduced myself first.
When I reloaded and approached her at normal speed, it correctly played the cutscene where the MC surprises her and she pops out her Pokemon before confirming you're there to help.
I believe it's possible to run past other triggers like this at high increased speed.


Overall this is a fantastic game, spelling errors aside, and I am very interested to play more in the future! Great work!



Thanks a ton! The event issue is 100% a rpgmaker issue with the speed up plugin on some peoples hardware, specially if the event calls for a character to run fast. Not much I can fix with that and still keep the speed up (not something im willing to do)

The problem with the grammar and spelling mistakes is that English is my first language and I am incredibly stupid, so I can barely speak it, let alone have great sentence structure. Its something ive been meaning to do and have been getting better at but its something thats on the to fix block like 99% of the time lol.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Ryuu27 » Fri May 31, 2024 5:36 am

Is there a way to replay scenes without needing a save before each scene ? (I understand simple english, but I thought I read that it is possible)
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Enteresting » Fri May 31, 2024 11:30 am

Ryuu27 wrote:Is there a way to replay scenes without needing a save before each scene ? (I understand simple english, but I thought I read that it is possible)


Yes. Advance far enough to the camp town, located after the ice-cave, and do the event in the Pokemon Center. You'll get an item that'll let you re-watch the scenes infinitely.
Travelling to them though will happen easier when the third gym comes; you'll get Fly from that point onward.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby BoundedlyRational » Sat Jun 01, 2024 12:36 pm

meltingpool wrote:Thanks a ton! The event issue is 100% a rpgmaker issue with the speed up plugin on some peoples hardware, specially if the event calls for a character to run fast. Not much I can fix with that and still keep the speed up (not something im willing to do)

I was afraid that it might just be an issue with the speed plugin.
I know when I encountered this kind of issue during my game-making days, one solution was to make the trigger zones really fat. Instead of "activate cutscene whenever the player character walks into this cell" you can instead code it as "whenever the player walks into this cell, or any of the ones to the right of it" that way even if there's a little latency in detecting the character placement due to the speed plugin, you can still trigger the cutscene reasonably on time. Just a random suggestion, no idea if it's possible.

meltingpool wrote:The problem with the grammar and spelling mistakes is that English is my first language and I am incredibly stupid, so I can barely speak it, let alone have great sentence structure. Its something ive been meaning to do and have been getting better at but its something thats on the to fix block like 99% of the time lol.

I realize my feedback might have sounded a little blunt, so sorry about that. But I do think that it's worth the effort to correct!
Especially since that's really one of the only major issues with this game I can find; I think the fact that everything else is so nice makes the spelling and grammar mistakes stand out more, if anything.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby SageOfTime » Tue Jul 02, 2024 9:22 pm

I noticed Lenticular Hamlet and Squall Village on the map. are they not available yet. and i found one more vore scene in the forest after the second badge. is that the only one available after the second badge?
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby meltingpool » Sun Jul 14, 2024 12:03 pm

SageOfTime wrote:I noticed Lenticular Hamlet and Squall Village on the map. are they not available yet. and i found one more vore scene in the forest after the second badge. is that the only one available after the second badge?


Lenticular Hamlet and Squall Village are both future content. Squall Village will be featured in the next update, but the Hamlet wont be for awhile.
The one scene in route 6 is the only one post gym 2 currently yes.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby Gan336 » Sat Jul 20, 2024 10:44 am

is there a book about the passage of the plot and all the scenes?
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby ValentinaVulpix18 » Wed Jul 24, 2024 10:21 am

I got stuck during the first fight with my friend.When I got to choose my starter Pokemon and my friend wanted to battle with me in the lab, it got stuck.There is no battle or cut scenes.Please help me.
I'm play on joieplay.
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby meltingpool » Wed Jul 24, 2024 4:48 pm

Gan336 wrote:is there a book about the passage of the plot and all the scenes?


I'm not sure what you mean? If you want a list of events in the game so far, there is documentation in the folder labeled so included in the game download that is up to date and has info on each route. If you mean in game then no.

ValentinaVulpix18 wrote:I got stuck during the first fight with my friend.When I got to choose my starter Pokemon and my friend wanted to battle with me in the lab, it got stuck.There is no battle or cut scenes.Please help me.
I'm play on joieplay.


Sadly it seems like joiplay doesnt play well with the new battle system that i use for special battles like the first anabel battle. Looking into it (and i might start doing a joiplay only version that just cuts those battles back to a regular battle, so no special cutscenes or events in the battle itself, but still playable. That is, if i cant fix it.)
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby ValentinaVulpix18 » Thu Jul 25, 2024 9:23 am

meltingpool, Okay. I'll wait for the joiplay version when it's ready
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Re: Pokemon Gluttony - Version 1.4 (05/27/24 Update)

Postby FoxtrotAce » Sat Jul 27, 2024 1:54 am

I really like this game! So far I've beaten the first gym and have found two shiny pokemon, Happiny and Spinerak. I was thought hoping to get some help on finding how to get a fishing rod. Is the one in the beginning town the one I need to get? And if so then how?
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